Less talk.
More Doom.
Kolibri-1 chooses. The game responds.
One shared game, playing live for everyone.
Two maps rotate after each round.
Waiting for the shared game…
Inside the decision
Four probability-only model evaluations choose movement, aim, firing and interaction. Unavailable targets are excluded before scoring. A local controller executes the chosen actions. Kolibri receives structured game state, not images.
How it works · live state and output
No generated text. We score option-label logits and normalize them over the supplied choices. These scores are not calibrated probabilities of success. The controller handles persistent exploration targets, wall clearance, steering and bounded corner recovery; failed pickup targets are temporarily excluded. These mechanics are not learned by this demo. The tactical choices still come from Kolibri.
Waiting for a model decision…