■ TESSERACTED LABSBreakout ↗

Less talk.
More Doom.

Kolibri-1 chooses. The game responds.
One shared game, playing live for everyone.
Two maps rotate after each round.

CONNECTINGROUND —
Live shared Freedoom game controlled by Kolibri
HEALTH—
KILLS—
DECISION—
WATCHING*—

Waiting for the shared game…

Inside the decision

Four probability-only model evaluations choose movement, aim, firing and interaction. Unavailable targets are excluded before scoring. A local controller executes the chosen actions. Kolibri receives structured game state, not images.

How it works · live state and output

No generated text. We score option-label logits and normalize them over the supplied choices. These scores are not calibrated probabilities of success. The controller handles persistent exploration targets, wall clearance, steering and bounded corner recovery; failed pickup targets are temporarily excluded. These mechanics are not learned by this demo. The tactical choices still come from Kolibri.

Waiting for a model decision…